Wedjat
An AI-directed red team lab: it proves how an attacker reaches a target, hop by hop, and keeps every step so the path can be replayed and closed.
Hey there. I like to hack on things that make the world a little more interesting. I build security tools, AI platforms, and games. Founder of Larken Labs.
An AI-directed red team lab: it proves how an attacker reaches a target, hop by hop, and keeps every step so the path can be replayed and closed.
Learn real songs on the Arturia MicroFreak, with exact sequencer entries and a falling-notes practice mode that streams to the hardware over Web MIDI.
An audio visualizer that points at a mic or system loopback and renders the sound live, in the browser or as a frameless desktop overlay.
Tickets, wiki, and CI/CD in one app instead of three browser tabs. MCP-native, so a coding agent reads and writes the same boards you do.
Web design for local businesses, pitched as five different directions per client instead of one safe guess. Shown here: The Beauty Bear, in editorial, horror-glam, and neon-poster takes.
A roguelike that runs in the browser: procedural dungeons, turn-based combat, and permadeath when you get greedy.
Write-ups on procedural generation with the Godot sim embedded right in the page. Move a slider and the terrain regenerates while you read.
Slices a CP437 tileset into all 256 glyphs with live recoloring, so you see exactly how characters render before wiring the sheet into a game.
Godot 4 prototypes: water shaders, procedural terrain, RL agents that gather resources.
A two-player game where you flood the board with your color. The fluid is real-time physics on a compute shader.